00001 #ifndef __GXFRACTAL 00002 #define __GXFRACTAL 00003 00004 00005 double GXCosineInterpolation(double number1,double number2,double x); 00006 double GXRandomNumber(int x,int y); 00007 float GXSmoothRandom(int x,int y); 00008 float GXNoise(float x, float y); 00009 float GXFBM(float x, float y, float octaves, float amplitude, float frequency, float h); 00010 00011 00012 00013 00014 00015 00016 #endif
1.2.11.1 written by Dimitri van Heesch,
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