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GXFractal.h

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00001 #ifndef __GXFRACTAL
00002 #define __GXFRACTAL
00003 
00004 
00005 double GXCosineInterpolation(double number1,double number2,double x);
00006 double GXRandomNumber(int x,int y);
00007 float GXSmoothRandom(int x,int y);
00008 float GXNoise(float x, float y);
00009 float GXFBM(float x, float y, float octaves, float amplitude, float frequency, float h);
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00016 #endif

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