Main Page Namespace List Class Hierarchy Compound List File List Compound Members File Members
CGXDeviceWrapper Member List
This is the complete list of members for CGXDeviceWrapper, including all inherited members.
- CGXDeviceWrapper()
- CheckCaps(D3DCAPS8 *pCaps)
[protected, virtual]
- CheckFormat(D3DFORMAT *pOut)
[protected, virtual]
- Cleanup()
[protected, virtual]
- Clear()
[virtual]
- CreateDevice(HWND hWnd, UINT uMultiSampleCount)
[virtual]
- CreateEmptyTexture(UINT uSideSize, bool bRenderTarget, int *pOut)
[virtual]
- CreateIndexBuffer(UINT uIndexCount, bool bDynamic, bool bWriteOnly, int *pOut)
[virtual]
- CreatePixelShader(char *szShader, UINT *pHandleOut)
[virtual]
- CreateTextureFromFile(char *szTextureName, int *pOut)
[virtual]
- CreateVertexBuffer(UINT uVertexCount, bool bDynamic, bool bWriteOnly, int *pOut)
[virtual]
- CreateVertexShader(char *szShader, UINT *pHandle)
[virtual]
- DrawIndexedPrimitive(D3DPRIMITIVETYPE Type, UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
[virtual]
- EnablePolygonCounting(bool bVal)
[virtual]
- EnableRenderStateCaching(bool bVal)
[virtual]
- GetAnyFormat(D3DFORMAT *pOut)
[protected, virtual]
- GetBackBufferFormat(D3DFORMAT *pOut)
[virtual]
- GetBackgroundColor()
[virtual]
- GetDepthStencilFormat(D3DFORMAT *pOut)
[virtual]
- LoadGXModelFromData(CGXModel *pOut, GXVertex *pVerts, UINT *pIndices, DWORD dwVertCount, DWORD dwIndexCount, char *szTextureName, char *szBumpName)
[virtual]
- LoadGXModelFromStream(CGXModel *pOut, IStream *pStream)
[virtual]
- LockPipeline(int uMiliSec)
[virtual]
- m_bCacheRenderStates
[protected]
- m_bCountPolygons
[protected]
- m_bInSceneAlready
[protected]
- m_dwBackgroundColor
[protected]
- m_IndexVertexBuffers
[protected]
- m_pBackBuffer
[protected]
- m_pD3D
[protected]
- m_pDepthStencilBuffer
[protected]
- m_pDevice
[protected]
- m_PipelineMutex
[protected]
- m_PixelShaders
[protected]
- m_RenderStateCache
[protected]
- m_TextureManager
[protected]
- m_TextureMaps
[protected]
- m_VertexBuffers
[protected]
- m_VertexShaders
[protected]
- Present()
[virtual]
- SetBackgroundColor(DWORD dwColor)
[virtual]
- SetIndexBuffer(int iIndex)
[virtual]
- SetPixelShader(UINT uIndex)
[virtual]
- SetRenderState(D3DRENDERSTATETYPE State, DWORD Value)
[virtual]
- SetRenderTarget(int iBackBuffer, int iDepthStencil)
[virtual]
- SetStreamSource(UINT uStream, int iIndex)
[virtual]
- SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
[virtual]
- SetVertexShader(UINT uIndex)
[virtual]
- SetVertexShaderConstant(DWORD Register, void *pConstantData, DWORD ConstantCount)
[virtual]
- UnlockPipeline()
[virtual]
- ~CGXDeviceWrapper()
[virtual]
Generated on Thu May 23 17:51:01 2002 by
1.2.11.1 written by Dimitri van Heesch,
© 1997-2001