Main Page Namespace List Class Hierarchy Compound List File List Compound Members File Members
CGXDeviceWrapper Member List
This is the complete list of members for CGXDeviceWrapper, including all inherited members.
- CGXDeviceWrapper()
- CheckCaps(D3DCAPS8 *pCaps)
[protected, virtual] - CheckFormat(D3DFORMAT *pOut)
[protected, virtual] - Cleanup()
[protected, virtual] - Clear()
[virtual] - CreateDevice(HWND hWnd, UINT uMultiSampleCount)
[virtual] - CreateEmptyTexture(UINT uSideSize, bool bRenderTarget, int *pOut)
[virtual] - CreateIndexBuffer(UINT uIndexCount, bool bDynamic, bool bWriteOnly, int *pOut)
[virtual] - CreatePixelShader(char *szShader, UINT *pHandleOut)
[virtual] - CreateTextureFromFile(char *szTextureName, int *pOut)
[virtual] - CreateVertexBuffer(UINT uVertexCount, bool bDynamic, bool bWriteOnly, int *pOut)
[virtual] - CreateVertexShader(char *szShader, UINT *pHandle)
[virtual] - DrawIndexedPrimitive(D3DPRIMITIVETYPE Type, UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
[virtual] - EnablePolygonCounting(bool bVal)
[virtual] - EnableRenderStateCaching(bool bVal)
[virtual] - GetAnyFormat(D3DFORMAT *pOut)
[protected, virtual] - GetBackBufferFormat(D3DFORMAT *pOut)
[virtual] - GetBackgroundColor()
[virtual] - GetDepthStencilFormat(D3DFORMAT *pOut)
[virtual] - LoadGXModelFromData(CGXModel *pOut, GXVertex *pVerts, UINT *pIndices, DWORD dwVertCount, DWORD dwIndexCount, char *szTextureName, char *szBumpName)
[virtual] - LoadGXModelFromStream(CGXModel *pOut, IStream *pStream)
[virtual] - LockPipeline(int uMiliSec)
[virtual] - m_bCacheRenderStates
[protected] - m_bCountPolygons
[protected] - m_bInSceneAlready
[protected] - m_dwBackgroundColor
[protected] - m_IndexVertexBuffers
[protected] - m_pBackBuffer
[protected] - m_pD3D
[protected] - m_pDepthStencilBuffer
[protected] - m_pDevice
[protected] - m_PipelineMutex
[protected] - m_PixelShaders
[protected] - m_RenderStateCache
[protected] - m_TextureManager
[protected] - m_TextureMaps
[protected] - m_VertexBuffers
[protected] - m_VertexShaders
[protected] - Present()
[virtual] - SetBackgroundColor(DWORD dwColor)
[virtual] - SetIndexBuffer(int iIndex)
[virtual] - SetPixelShader(UINT uIndex)
[virtual] - SetRenderState(D3DRENDERSTATETYPE State, DWORD Value)
[virtual] - SetRenderTarget(int iBackBuffer, int iDepthStencil)
[virtual] - SetStreamSource(UINT uStream, int iIndex)
[virtual] - SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
[virtual] - SetVertexShader(UINT uIndex)
[virtual] - SetVertexShaderConstant(DWORD Register, void *pConstantData, DWORD ConstantCount)
[virtual] - UnlockPipeline()
[virtual] - ~CGXDeviceWrapper()
[virtual]
Generated on Thu May 23 17:51:01 2002 by
1.2.11.1 written by Dimitri van Heesch,
© 1997-2001