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CGXEntityList Member List
This is the complete list of members for CGXEntityList, including all inherited members.
- CGXEntityList()
- Cleanup()
- CreateEntity(UINT nModel)
- DeleteEntity(UINT nEntityID)
- GetEntitiesInScreenBox(D3DXVECTOR2 &vUpperLeft, D3DXVECTOR2 &vLowerRight, float fMaxZ, UINT uTime, CGXBitmapLand *pLand, D3DVIEWPORT8 *pViewPort, D3DXMATRIX *pProj, D3DXMATRIX *pViewMatrix, D3DXMATRIX *pWorldMatrix, void(*pCallBack)(UINT))
- GetEntityPos(UINT uEntity, UINT uTime, CGXBitmapLand *pLand, D3DXVECTOR3 *pOut, UINT *pModel)
- GetEntityScreenSpaceCoord(UINT uEntity, UINT uTime, CGXBitmapLand *pLand, D3DXVECTOR3 *pOut, D3DVIEWPORT8 *pViewPort, D3DXMATRIX *pProj, D3DXMATRIX *pViewMatrix, D3DXMATRIX *pWorldMatrix)
- GetEntityWaypoint(UINT uID, SGXEntityWaypoints *pOut)
- m_Entities
[protected]
- RenderModels(CGXModelManager *pModels, UINT uTime, CGXBitmapLand *pLand, D3DXVECTOR4 *pEye, D3DXVECTOR4 *pLightDir, D3DXMATRIX *pViewProj)
- SetEntityWaypoint(UINT uID, SGXEntityWaypoints *pIn)
- ~CGXEntityList()
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1.2.11.1 written by Dimitri van Heesch,
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