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GXFirstPersonMovement.h

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00001 #ifndef __GXFIRSTPERSONMOVEMENT
00002 #define __GXFIRSTPERSONMOVEMENT
00003 
00004 
00005 #include "GXStandardDefines.h"
00006 
00007 class CGXFirstPersonMovement
00008 {
00009 public:
00010         CGXFirstPersonMovement();
00011         virtual ~CGXFirstPersonMovement();//todo, superclass this and add arcball
00012 
00013         virtual void StrafeLeft(float fAmt);
00014         virtual void StrafeRight(float fAmt);
00015         virtual void StrafeUp(float fAmt);
00016         virtual void StrafeDown(float fAmt);
00017 
00018         virtual void Look(const float fDeltaX, const float fDeltaY);
00019 
00020         virtual void GetViewMatrix(D3DXMATRIX* pOut);
00021         virtual void GetCameraPos(D3DXVECTOR3* pOut);
00022         virtual void SetCameraPos(D3DXVECTOR3* pIn);
00023         virtual void GetCameraDirection(D3DXVECTOR3* pOut);
00024         
00025         virtual void IncrementPosition(const float fAmt);
00026 
00027 
00028 
00029 
00030 protected:
00031         D3DXVECTOR3 m_vCameraPos;
00032         D3DXVECTOR3 m_vLookAt;
00033         D3DXVECTOR3 m_vUp;
00034 
00035 };
00036 
00037 
00038 
00039 
00040 
00041 
00042 #endif

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