#include "windows.h"
#include "assert.h"
#include "d3d8.h"
#include "d3dx8.h"
#include "GXDeviceContainer.h"
Go to the source code of this file.
Defines | |
#define | SAFE_RELEASE(x) {if(x){x->Release();x=NULL;}} |
#define | SAFE_DELETE(x) {if(x){delete(x);x=NULL;}} |
#define | SAFE_ARRAY_DELETE(x) {if(x){delete[] (x);x=NULL;}} |
#define | GXPREFERED_FORMAT D3DFMT_A8R8G8B8 |
#define | GXTHREAD_WAIT_TIME 500 |
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