#include "GXStandardDefines.h"
#include "GXVertex.h"
Go to the source code of this file.
Functions | |
bool | GXCalcMeshNormals (GXVertex *pVerts, unsigned short *pIndices, UINT uVertCount, UINT uIndexCount) |
void | GXCalcNormal (D3DXVECTOR3 &vOut, D3DXVECTOR3 &vOne, D3DXVECTOR3 &vTwo, D3DXVECTOR3 &vThree) |
bool | CleanMesh (ID3DXMesh **ppInOut) |
bool | TesselateMesh (ID3DXMesh **ppInOut, UINT uMaxFaceCount) |
bool | CheckBoneIndices (ID3DXMesh *pInOut) |
bool | GXCenterMesh (ID3DXMesh *pMesh, float fSize) |
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