Functions |
void | BlakeUtilRandom (D3DXCOLOR &Min, D3DXCOLOR &Max, D3DXCOLOR &Out) |
void | BlakeUtilRandom (float &Min, float &Max, float &Out) |
template<typename type> void | MakeRandom (type &Min, type &Max, CGXSquare< type > &HeightMap, void(*pCallBack)(type *, const type *, const type *, float, void *, const D3DXVECTOR2 *), void *pCallBackInfo) |
template<typename type> bool | TwoDSpline (CGXSquare< type > &ControlPoints, CGXSquare< type > &Map) |
template<typename type> bool | GXGenerateMipMap (UINT uIndex, CGXSquare< type > &Out, type &ZeroVal, type &Max, float fFalloff, UINT uMipCount, void(*pCallBack)(type *, const type *, const type *, float, void *, const D3DXVECTOR2 *), void *pCallBackInfo) |
template<typename type> bool | GXMakeNoise (type &ZeroVal, type &Max, float fFalloff, UINT uMipCount, CGXSquare< type > &Map, void(*pCallBack)(type *, const type *, const type *, float, void *, const D3DXVECTOR2 *), void *pCallBackInfo) |