#include <GXModelManager.h>
Inheritance diagram for CGXModelManager::

Public Methods | |
| CGXModelManager () | |
| virtual | ~CGXModelManager () |
| virtual bool | RenderModel (UINT uModel, SRenderCall &Call, D3DXVECTOR4 *pEye, D3DXVECTOR4 *pLightDir, D3DXMATRIX *pViewProj) |
| virtual bool | SetShader () |
Protected Methods | |
| bool | InitShader () |
| virtual void * | CreateObject (char *szFilePath) |
| virtual void | DeleteObject (void *pObject) |
| virtual bool | InitImpl () |
| virtual void | CleanupImpl () |
Protected Attributes | |
| DWORD | m_dwShader |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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1.2.11.1 written by Dimitri van Heesch,
© 1997-2001