#include <GXModelManager.h>
Inheritance diagram for CGXModelManager::
Public Methods | |
CGXModelManager () | |
virtual | ~CGXModelManager () |
virtual bool | RenderModel (UINT uModel, SRenderCall &Call, D3DXVECTOR4 *pEye, D3DXVECTOR4 *pLightDir, D3DXMATRIX *pViewProj) |
virtual bool | SetShader () |
Protected Methods | |
bool | InitShader () |
virtual void * | CreateObject (char *szFilePath) |
virtual void | DeleteObject (void *pObject) |
virtual bool | InitImpl () |
virtual void | CleanupImpl () |
Protected Attributes | |
DWORD | m_dwShader |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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