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CGXSkeleton Class Reference

#include <GXSkeleton.h>

List of all members.

Public Methods

 CGXSkeleton ()
virtual ~CGXSkeleton ()
virtual bool LoadFromStream (IStream *pStream)
virtual bool LoadFromData (UINT uBoneCount, CGXBone *pBones)
virtual bool WriteToStream (IStream *pStream)
virtual UINT GetBoneCount ()
virtual UINT GetAnimationCount ()
virtual void GetFrameAt (SGXAnimationKeyFrame *pOut, UINT uAnimation, UINT uBone, float fPos)
virtual void Cleanup ()
virtual bool AddAnimation (CGXKeyframeTemplate< SGXAnimationKeyFrame > *pAnimations)

Protected Attributes

CGXAutoArray< CGXBone > m_Bones


Constructor & Destructor Documentation

CGXSkeleton::CGXSkeleton (    ) 
 

CGXSkeleton::~CGXSkeleton (    )  [virtual]
 


Member Function Documentation

bool CGXSkeleton::AddAnimation (  CGXKeyframeTemplate< SGXAnimationKeyFrame > *    pAnimations )  [virtual]
 

void CGXSkeleton::Cleanup (    )  [virtual]
 

UINT CGXSkeleton::GetAnimationCount (    )  [virtual]
 

UINT CGXSkeleton::GetBoneCount (    )  [virtual]
 

void CGXSkeleton::GetFrameAt (  SGXAnimationKeyFrame *    pOut,
UINT    uAnimation,
UINT    uBone,
float    fPos
)  [virtual]
 

bool CGXSkeleton::LoadFromData (  UINT    uBoneCount,
CGXBone *    pBones
)  [virtual]
 

bool CGXSkeleton::LoadFromStream (  IStream *    pStream )  [virtual]
 

bool CGXSkeleton::WriteToStream (  IStream *    pStream )  [virtual]
 


Member Data Documentation

CGXAutoArray< CGXBone > CGXSkeleton::m_Bones [protected]
 


The documentation for this class was generated from the following files:
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