#include <GXSkeleton.h>
Public Methods | |
CGXSkeleton () | |
virtual | ~CGXSkeleton () |
virtual bool | LoadFromStream (IStream *pStream) |
virtual bool | LoadFromData (UINT uBoneCount, CGXBone *pBones) |
virtual bool | WriteToStream (IStream *pStream) |
virtual UINT | GetBoneCount () |
virtual UINT | GetAnimationCount () |
virtual void | GetFrameAt (SGXAnimationKeyFrame *pOut, UINT uAnimation, UINT uBone, float fPos) |
virtual void | Cleanup () |
virtual bool | AddAnimation (CGXKeyframeTemplate< SGXAnimationKeyFrame > *pAnimations) |
Protected Attributes | |
CGXAutoArray< CGXBone > | m_Bones |
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