#include <GXTextureManager.h>
Public Methods | |
CGXTextureManager () | |
virtual | ~CGXTextureManager () |
virtual void | Cleanup () |
virtual bool | CreateTextureFromFile (CGXDeviceContainer *pDevice, char *szTextureName, int *pOut) |
virtual IDirect3DTexture8 * | GetTexture (int iIndex) |
Protected Attributes | |
CGXSizeableArray< IDirect3DTexture8 *> | m_Textures |
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