#include <GXTexturePrecacher.h>
Inheritance diagram for CGXTexturePrecacher::
Public Methods | |
CGXTexturePrecacher () | |
virtual | ~CGXTexturePrecacher () |
IDirect3DTexture8 * | GetTexture (UINT uIndex) |
void | SetColorKey (D3DCOLOR Key) |
Protected Methods | |
virtual void * | CreateObject (char *szFilePath) |
virtual void | DeleteObject (void *pObject) |
virtual bool | InitImpl () |
virtual void | CleanupImpl () |
Protected Attributes | |
D3DCOLOR | m_ColorKey |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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