#include <GXTexturePrecacher.h>
Inheritance diagram for CGXTexturePrecacher::

Public Methods | |
| CGXTexturePrecacher () | |
| virtual | ~CGXTexturePrecacher () |
| IDirect3DTexture8 * | GetTexture (UINT uIndex) |
| void | SetColorKey (D3DCOLOR Key) |
Protected Methods | |
| virtual void * | CreateObject (char *szFilePath) |
| virtual void | DeleteObject (void *pObject) |
| virtual bool | InitImpl () |
| virtual void | CleanupImpl () |
Protected Attributes | |
| D3DCOLOR | m_ColorKey |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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Reimplemented from CGXBaseManager. |
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1.2.11.1 written by Dimitri van Heesch,
© 1997-2001