#include <GXVector.h>
Public Methods | |
| void | Normalize () |
| float | GetLength () |
| float | operator[] (UINT uIndex) |
| void | operator *= (float fMul) |
| void | operator+= (float fAdd) |
| CGXVector< count > | operator * (float fAmt) |
| CGXVector< count > | operator+ (CGXVector< count > &vIn) |
| CGXVector< count > | operator * (CGXVector< count > &vIn) |
| CGXVector< count > | operator/ (CGXVector< count > &vIn) |
| void | operator/= (float fDiv) |
| void | operator-= (CGXVector< count > &vSub) |
| void | operator+= (CGXVector< count > &vAdd) |
| void | operator *= (CGXVector< count > &vMul) |
| void | operator/= (CGXVector< count > &vDiv) |
| CGXVector | operator- (CGXVector< count > &vSub) |
| float | Dot (CGXVector< count > &vRightSide) |
| bool | Cross (CGXVector< count > &vOut, CGXVector< count > &vRightSide) |
Public Attributes | |
| float | m_fPoints [count] |
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1.2.11.1 written by Dimitri van Heesch,
© 1997-2001