Defines |
#define | STRICT |
Functions |
VOID | D3DUtil_InitMaterial (D3DMATERIAL8 &mtrl, FLOAT r, FLOAT g, FLOAT b, FLOAT a) |
VOID | D3DUtil_InitLight (D3DLIGHT8 &light, D3DLIGHTTYPE ltType, FLOAT x, FLOAT y, FLOAT z) |
HRESULT | D3DUtil_CreateTexture (LPDIRECT3DDEVICE8 pd3dDevice, TCHAR *strTexture, LPDIRECT3DTEXTURE8 *ppTexture, D3DFORMAT d3dFormat) |
HRESULT | D3DUtil_SetColorKey (LPDIRECT3DTEXTURE8 pTexture, DWORD dwColorKey) |
HRESULT | D3DUtil_CreateVertexShader (LPDIRECT3DDEVICE8 pd3dDevice, TCHAR *strFilename, DWORD *pdwVertexDecl, DWORD *pdwVertexShader) |
D3DXMATRIX | D3DUtil_GetCubeMapViewMatrix (DWORD dwFace) |
D3DXQUATERNION | D3DUtil_GetRotationFromCursor (HWND hWnd, FLOAT fTrackBallRadius) |
HRESULT | D3DUtil_SetDeviceCursor (LPDIRECT3DDEVICE8 pd3dDevice, HCURSOR hCursor, BOOL bAddWatermark) |
D3DXQUATERNION *WINAPI | D3DXQuaternionUnitAxisToUnitAxis2 (D3DXQUATERNION *pOut, const D3DXVECTOR3 *pvFrom, const D3DXVECTOR3 *pvTo) |
D3DXQUATERNION *WINAPI | D3DXQuaternionAxisToAxis (D3DXQUATERNION *pOut, const D3DXVECTOR3 *pvFrom, const D3DXVECTOR3 *pvTo) |