#include <GXLandGenerator.h>
Public Methods | |
| CGXLandGenerator () | |
| virtual | ~CGXLandGenerator () |
| virtual bool | LoadFromStream (IStream *pStream) |
| virtual bool | SaveToStream (IStream *pStream) |
| virtual bool | LoadFromData (CGXSquare< D3DXCOLOR > *pColorSpline, CGXAutoArray< float > *pHeightSpline) |
| virtual bool | GenerateLand (CGXDeviceContainer *pDevice, CGXBitmapLand *pOut, UINT uLandDataSideSize, UINT uColorDataSideSize, UINT uMipCount, float fSideSize, float fNormalAmp, float fHeightAmp, UINT uLandSideSize) |
| CGXSquare< D3DXCOLOR > * | GetColorSpline () |
| CGXAutoArray< float > * | GetHeightSpline () |
| CGXSquare< float > * | GetHeightMap () |
Protected Attributes | |
| CGXSquare< D3DXCOLOR > | m_ColorSpline |
| CGXAutoArray< float > | m_HeightSpline |
| UINT | m_uMipLevels |
| float | m_fFalloff |
| CGXSquare< float > | m_HeightMap |
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1.2.11.1 written by Dimitri van Heesch,
© 1997-2001