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CGXSpriteManager Class Reference

#include <GXSpriteManager.h>

List of all members.

Public Methods

 CGXSpriteManager ()
 ~CGXSpriteManager ()
void Cleanup ()
bool Init (CGXDeviceContainer *pDevice)
void SetColorKey (D3DCOLOR Key)
int PrecacheSprite (char *szFileName)
int AddSpriteInstance (SGXSpriteInfo *pInfo)
bool DeleteSpriteInstance (UINT uIndex)
bool GetSpriteInfo (UINT uIndex, SGXSpriteInfo *pOut)
bool SetSpriteInfo (UINT uIndex, SGXSpriteInfo *pIn)
bool RenderSprites ()


Constructor & Destructor Documentation

CGXSpriteManager::CGXSpriteManager (    ) 
 

CGXSpriteManager::~CGXSpriteManager (    ) 
 


Member Function Documentation

int CGXSpriteManager::AddSpriteInstance (  SGXSpriteInfo *    pInfo ) 
 

void CGXSpriteManager::Cleanup (    ) 
 

bool CGXSpriteManager::DeleteSpriteInstance (  UINT    uIndex ) 
 

bool CGXSpriteManager::GetSpriteInfo (  UINT    uIndex,
SGXSpriteInfo *    pOut
) 
 

bool CGXSpriteManager::Init (  CGXDeviceContainer *    pDevice ) 
 

int CGXSpriteManager::PrecacheSprite (  char *    szFileName ) 
 

bool CGXSpriteManager::RenderSprites (    ) 
 

void CGXSpriteManager::SetColorKey (  D3DCOLOR    Key ) 
 

bool CGXSpriteManager::SetSpriteInfo (  UINT    uIndex,
SGXSpriteInfo *    pIn
) 
 


The documentation for this class was generated from the following files:
Generated on Thu May 23 17:51:01 2002 by doxygen1.2.11.1 written by Dimitri van Heesch, © 1997-2001