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GXSpriteManager.h

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00001 #ifndef __GXSPRITEMAN
00002 #define __GXSPRITEMAN
00003 
00004 
00005 #include "GXStandardDefines.h"
00006 #include "GXTexturePrecacher.h"
00007 #include "GXVectorArray.h"
00008 #include "GXVector.h"
00009 //#include "GXExports.h"
00010 
00011 #define SPRITEMAN_ERROR -1
00012 
00013 
00014 
00015 
00016 class CGXSpriteManager
00017 {
00018 public:
00019         CGXSpriteManager();
00020         ~CGXSpriteManager();
00021 
00022         void                    Cleanup();
00023         bool                    Init(CGXDeviceContainer* pDevice);
00024 
00025         //must be called before any textures are precached
00026         void                    SetColorKey(D3DCOLOR Key);
00027         int                             PrecacheSprite(char* szFileName);//SPRITEMAN_ERROR
00028 
00029         int                             AddSpriteInstance(SGXSpriteInfo* pInfo);
00030         bool                    DeleteSpriteInstance(UINT uIndex);
00031         bool                    GetSpriteInfo(UINT uIndex, SGXSpriteInfo* pOut);
00032         bool                    SetSpriteInfo(UINT uIndex, SGXSpriteInfo* pIn);
00033 
00034 
00035         bool                    RenderSprites();
00036 
00037 private:
00038         CGXTexturePrecacher                             m_TexturePrecacher;
00039         CGXVectorArray<SGXSpriteInfo>   m_SpriteInfo;
00040         CGXDeviceContainer*                             m_pDevice;
00041 };
00042 
00043 
00044 void GXSpriteInfoZeroer(SGXSpriteInfo* pInfo);
00045 
00046 
00047 
00048 
00049 
00050 #endif

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