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CGXModel Class Reference

#include <GXModel.h>

List of all members.

Public Methods

 CGXModel ()
virtual ~CGXModel ()
virtual bool AddAnimation (CGXKeyframeTemplate< SGXAnimationKeyFrame > *pAnimations)
virtual bool LoadFromStream (CGXDeviceContainer *pDevice, IStream *pStream)
virtual bool LoadFromData (CGXDeviceContainer *pDevice, GXVertex *pVerts, UINT *pIndices, DWORD dwVertCount, DWORD dwIndexCount, char **ppTextureNames, UINT uBoneCount, CGXBone *pBones, float fDesiredSize)
virtual bool WriteToStream (IStream *pStream)
virtual bool LoadFromD3DXMesh (ID3DXMesh *pMesh, float fDesiredSize)
virtual bool DrawPrimitive (SRenderCall &RenderInfo, UINT uVertexStream, UINT uTextureStream, UINT uStartBoneConstant, D3DXMATRIX *pViewProj, UINT uViewProjIndex, D3DXMATRIX *pOptionalWorldMat=NULL)
virtual UINT GetVertexCount ()
virtual UINT GetIndexCount ()
virtual UINT GetFaceCount ()
virtual UINT GetBoneCount ()
virtual UINT GetAnimationCount ()
IDirect3DTexture8 * GetTexture (UINT uIndex)
bool ReadyToRender ()
float GetDiffuseFactor ()
float GetSpecularCooef ()
void SetDiffuseFactor (float fFactor)
void SetSpecularCooef (float fNewCooef)

Protected Methods

virtual void Cleanup ()
virtual DWORD GetOptions (CGXDeviceContainer *pDevice)

Protected Attributes

ID3DXPMesh * m_pMesh
CGXDeviceContainerm_pDevice
CGXSkeleton m_Skeleton
IDirect3DTexture8 * m_rgpTextures [TEXTURE_MAP_COUNT]
float m_fBoundingSphereRadius
float m_fDiffuseFactor
float m_fSpecularCooef


Constructor & Destructor Documentation

CGXModel::CGXModel  
 

CGXModel::~CGXModel   [virtual]
 


Member Function Documentation

bool CGXModel::AddAnimation CGXKeyframeTemplate< SGXAnimationKeyFrame > *    pAnimations [virtual]
 

void CGXModel::Cleanup   [protected, virtual]
 

bool CGXModel::DrawPrimitive SRenderCall   RenderInfo,
UINT    uVertexStream,
UINT    uTextureStream,
UINT    uStartBoneConstant,
D3DXMATRIX *    pViewProj,
UINT    uViewProjIndex,
D3DXMATRIX *    pOptionalWorldMat = NULL
[virtual]
 

UINT CGXModel::GetAnimationCount   [virtual]
 

UINT CGXModel::GetBoneCount   [virtual]
 

float CGXModel::GetDiffuseFactor   [inline]
 

UINT CGXModel::GetFaceCount   [virtual]
 

UINT CGXModel::GetIndexCount   [virtual]
 

DWORD CGXModel::GetOptions CGXDeviceContainer   pDevice [protected, virtual]
 

float CGXModel::GetSpecularCooef   [inline]
 

IDirect3DTexture8* CGXModel::GetTexture UINT    uIndex [inline]
 

UINT CGXModel::GetVertexCount   [virtual]
 

bool CGXModel::LoadFromD3DXMesh ID3DXMesh *    pMesh,
float    fDesiredSize
[virtual]
 

bool CGXModel::LoadFromData CGXDeviceContainer   pDevice,
GXVertex   pVerts,
UINT *    pIndices,
DWORD    dwVertCount,
DWORD    dwIndexCount,
char **    ppTextureNames,
UINT    uBoneCount,
CGXBone   pBones,
float    fDesiredSize
[virtual]
 

bool CGXModel::LoadFromStream CGXDeviceContainer   pDevice,
IStream *    pStream
[virtual]
 

bool CGXModel::ReadyToRender   [inline]
 

void CGXModel::SetDiffuseFactor float    fFactor [inline]
 

void CGXModel::SetSpecularCooef float    fNewCooef [inline]
 

bool CGXModel::WriteToStream IStream *    pStream [virtual]
 


Member Data Documentation

CGXSkeleton CGXModel::m_Skeleton [protected]
 

float CGXModel::m_fBoundingSphereRadius [protected]
 

float CGXModel::m_fDiffuseFactor [protected]
 

float CGXModel::m_fSpecularCooef [protected]
 

CGXDeviceContainer* CGXModel::m_pDevice [protected]
 

ID3DXPMesh* CGXModel::m_pMesh [protected]
 

IDirect3DTexture8* CGXModel::m_rgpTextures[TEXTURE_MAP_COUNT] [protected]
 


The documentation for this class was generated from the following files:
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